![]() There are hundreds of species in the game and the forests and brush are positively crawling with critters great and small. Since the pelt trade was a big deal in the US at the time, hunting is a fleshed-out and enjoyable side-hustle. Resisting the modern world is major theme of the game Though the majority of the map is sprawling wilderness punctuated by small towns, frontier villages and the game's sole major city – Saint Denis based on 19th-century New Orleans – it is far from empty and there are so many things to see and do between missions. ![]() Without a stolen supercar to recklessly zip around in, getting from A to B is a far slower process. Fast travel can be unlocked by contributing to the gang's funds and upgrading the camp, but it is only one-way and only from the hideout. The finest horse in the game roams a far-flung corner of the world and it is particularly tricky to find and tame, but the payoff is worth it.īecause Rockstar has made a point of exploration. ![]() Each variety of mount has its own stats so you can upgrade to one with increased speed and/or handling by buying a new horse at a stable, stealing someone else's, or even attempting to break a wild one. Weaponry is firmly rooted in the turn of the century with all its janky quirks – revolvers, pistols, repeaters, breech-loading and bolt-action rifles, as well as the occasional shotgun – and you'll be traversing the prairies, canyons and bayous on horseback. My settings have been tacked on at the end if you need some pointers or a place to start.Ĭounting the clicks in a good old-fashioned bank robbery So, notwithstanding all the launch grief widely reported in gaming media that I had zero experience with, I'm thoroughly chuffed with the performance for such a stunningly beautiful title. Acceptable because there is no perceivable drop. Having been stung by GTAV before, I was aware that messing with anything beyond TAA on high – there's FXAA and MSAA, too – would feel like playing in a tar pit.īut eventually I stumbled on the ideal: majority of settings on ultra or high, sometimes "off" where appropriate, and FPS in the 70s most of the time, going up to 90s, but down to mid-50s in only the "busiest" of scenes or areas. ![]() Nor is it worth fretting over anti-aliasing. The result was that rivers and lakes looked no worse than anything else I've played within the last few years, and I didn't really stop to spot a huge difference in fidelity – the gain was just too significant to bother. So I turned it down to medium and pulled the slider back on "Water Physics Quality". I quickly noticed that when standing next to bodies of water on the highest quality, FPS tanked. The world design is probably the best thing about the game ![]()
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